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Mobile RTS Game in Unity 2D - From Scratch to App Store (Udemy.com)

Create a Mobile RTS Game in Unity 2D. Build, Design and Code in C#. Publish to iOS and Android. Covers latest Unity 6!

Created by: Eincode by Filip Jerga

Last updated May 2025

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What you will learn

  • Develop and launch a mobile game from initial setup to app store publishing
  • Design engaging game mechanics and manage resources effectively
  • Build practical skills in coding, animation, and user interface design
  • Learn the end-to-end process of creating a professional, market-ready game

How it compares

Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:

  • Rating4.7 out of 5higher than 69% of them
  • Reviews114#194 of 282 by number of reviews
  • Length36.6 hourslonger than 96% of them
  • Last updatedMay 2025more recently than 60% of them

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Course Description

This course is made in latest Unity 6, but is still compatible with older versions of Unity.

Build a Fully Functional Mobile RTS Game in Unity 2D and Publish It to the App Stores

This course offers a complete, step-by-step guide to developing, designing, and publishing a mobile real-time strategy (RTS) game using Unity 2D and C#. It’s perfect for beginners who want to learn game development from scratch and for experienced developers looking to expand their skills in mobile RTS game creation.

What Makes This Course Unique?

You’ll work on a single project from start to finish—building every feature yourself without relying on third-party libraries. This ensures you learn not just the "how," but also the "why" behind every system and mechanic.

Course Highlights:

  1. Setup Your Game Environment:
    Start by setting up your Unity project and designing a game map with tilemaps and animated tiles. Learn to create dynamic environments and design immersive visuals for your RTS game.

  2. Character Creation and Animation:
    Animate game characters, including builders and warriors, with unique behaviors and appearances. Master Unity’s animation tools to make your game come alive.

  3. Game Mechanics:
    Implement crucial gameplay systems like:

    • Unit selection and movement with click-based interaction.

    • Building placement and confirmation workflows, complete with real-time visual feedback.

    • Unit actions, such as gathering resources, constructing buildings, and combat engagement.

  4. Resource Management System:
    Develop a resource economy where units collect and store wood and gold, enabling players to construct structures, train units, and unlock new gameplay opportunities.

  5. Pathfinding with A* Algorithm:
    Learn the fundamentals of pathfinding as you code your own A* algorithm. Ensure that units can navigate obstacles and follow smooth movement patterns on the game map.

  6. Enemy AI and State Machines:
    Program intelligent enemy behaviors using state machines, including movement, targeting, and attacking. Create dynamic enemy waves with unique challenges.

  7. Combat System and Unit AI:
    Design a combat system where units engage in battles with enemy waves. Implement stances like defensive and offensive modes, enabling strategic control of player units.

  8. Game Polishing:
    Enhance the user experience by adding features like:

    • Damage popups and event announcements.

    • Audio effects for footsteps, attacks, resource collection, and more.

    • Camera controls for smooth navigation across the map.

  9. Final Game Improvements and Publishing:
    Test your game on iOS and Android devices, ensuring performance optimization. Learn the full deployment process for both platforms, including:

    • Setting up store pages.

    • Creating preview videos.

    • Complying with store guidelines for publishing.

By the End of This Course:

You’ll have a fully functional RTS game ready for release on mobile app stores. Moreover, you’ll gain the skills to create, code, and publish future games, setting you on a path toward becoming a professional game developer.

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Instructor Details

Eincode by Filip Jerga

At Eincode, our mission is to deliver the best online learning experience for our audience.

We specialize in creating high-quality content, with programming concepts brought to life through real-world projects. Whether you're exploring web development or mobile app creation, Eincode is your trusted resource for comprehensive and practical programming guides.

If you're seeking complete, in-depth courses to enhance your skills, Eincode has you covered.

Our instructor, Filip Jerga, is dedicated to sharing his expertise and regularly publishes courses designed to help you achieve your coding goals.

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Reviews

4.7

114 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Luke Goddard on 1/23/2026

A great tutorial in developing a mobile RTS game, with detailed instructions on publishing to the App Store and Google Play Store.

By Inias Binkengi Luntadila Lufungula on 11/30/2025

Good chunks, good explanation, good structure.

By Christopher Heinlein on 5/15/2025

I watched too much of the course to request a refund, but I would if I could. I'm barely past the first set of lectures and the course thus far is clearly not well thought out or structured. It's as if the instructor is learning how to use Unity himself while trying to teach us how to use it.

By Graciano Choc on 3/20/2025

I have taken a few Unity courses for 2D. This is by far one of the best ones I have had. This course takes you from start to finish and does not feel like you get abandoned before finishing the game. It is very detailed and makes a great foundation for you to improve upon. I will be sure to turn my game into something worthy of the app store.

By ATsunset on 3/3/2025

The lectures and codes are concise and accurate, I can easily follow the tutorial by my own.

By Robert Brozewicz on 2/23/2025

I like this. So far I managed to follow the course and all is working. I hope it will stay that way.

By Nathan Francis on 2/23/2025

This course is probably one of the best on this platform! Very responsive tutor and fantastic material.

By Thomas Hall on 2/14/2025

This is a completely fascinating course. It has an extreme amount of information within it and is well worth taking. Everything was explained well with a great project completion to have in the end. Was exactly what I was looking for and I learned a lot.

By u dev on 2/12/2025

An excellent course for beginners! The author has done an outstanding job. Here are some suggestions for those who will be using this course: Consider making the code more flexible. There is quite a bit of duplicate code in the project, and some methods are too large and could be split for better readability. It would be more logical to use a state machine pattern instead of an enum. Check the code inside the Update methods—some updates are unnecessary and could simply be triggered by other methods when changes occur. I recommend splitting the logic of the GameManager into more specialized classes. Adding a UniTask for construction and similar processes would be a great improvement. Use object pooling when creating units, effects, sounds, and projectiles to optimize performance. Despite these minor issues, I believe this project is truly remarkable. Huge thanks to the author for their hard work!

By Mila Borowik on 12/18/2024

Great course so far. Super excited to learn how to build this game.

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Overall Score : 94 / 100