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The Ultimate Guide to making a 2D strategy game in Unity (Udemy.com)

Game development & Game art/animation. Create a 2D turn by turn strategy game using Unity 2019, C# and Ps/Gimp.

Created by: Noa Calice (aka Blackthornprod)

Last updated February 2021

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What you will learn

  • Create a local multiplayer 2D strategy game in Unity
  • Understand on a deeper level the C# fundamentals
  • Create 2D game art
  • Animate 2D characters in Unity
  • Make UI and sound effects
  • Code tile based movement
  • Code an attack/defense system
  • Code a turn by turn system
  • Buy & place units on a battlefield

How it compares

Against the other 183 rated Udemy courses in Unity on CourseDuck:

  • Rating4.2 out of 5higher than 13% of them
  • Reviews832#50 of 184 by number of reviews
  • Length3 hoursshorter than 86% of them
  • Last updatedFebruary 2021earlier than 50% of them

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Course Description

In this game dev course, you'll learn how to make a 2D turn by turn strategy game using Unity, C#, and Photoshop (or a free alternative).

Here is a list of the keys things that you will learn by watching this course:

First of all, you'll gain a deeper understanding of what it takes to create an entire game from A to Z, from art to programming to sounds to game design! By the end of the course, you'll be able to make your very own 2D local multiplayer strategy games, which you can share with family and friends.

The game we will bring to life is simple, but will teach you the fundamentals of many tactic/strategy games such as turn by turn systems, attack & defense, moving characters on grid-like environments, placing units, gaining resources and more! All with the C# programming language- if you understand the basics of coding, then this is the perfect opportunity to gain a deeper understanding of those fundamentals (such as functions, arrays, vectors, if statements) and learn extra tips and tricks related to turn by turn games.

You'll also learn how to make your own game characters. Starting with sketching, inking, and coloring using a 2D art application like Photoshop (but most of what is taught can be done using free alternatives, such as Gimp or Krita).

We will also learn how to rig and animate those characters inside of Unity using a simple bone-based method.

There will also be tutorials on particle effects, sounds, game juice, and UI. Everything that is needed to make a game will be covered in well-edited, fun, engaging videos. This course will immerse you in the life of a game creator, as you go on an epic journey to bring your visions to life.


Why learn from us?

My brother and I created this course to share our passion for making games and help others bring their unique visions to life!
We've been teaching aspiring game developers how to use Unity, code with the C# programming language, and make game art and animations for over two years. Our tutorials have been viewed by thousands and are very popular, every day we get dozens of developers thanking us for helping them out on their own game dev journey!

We've not only made tons of tutorials but we've also created plenty of games using Unity, both 2D, and 3D, on Itch io, Newgrounds, and Steam.
So we know what it's like to create a complete, polished experience from A to Z, and really want to equip you with the right tools and knowledge so you can do the same!

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Instructor Details

Noa Calice (aka Blackthornprod)

Hey, I'm Noa Calice, an indie game developer having made a dozen games both 2D and 3D using Unity and C#. I've recently completed my first commercial game: The Dreadful Whispers which can be played on Steam.

I'm also a teacher, having made hundreds of tutorials on my Youtube channel called Blackthornprod, where I teach aspiring game developers how to use Unity, code and make awesome game art and animations.

I've developed a strong passion for teaching and sharing my knowledge with others, I want to help you the best I can acquire the skills you need to bring your unique ideas to life!

Join me on this adventure!




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Reviews

4.2

832 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By John O on 9/10/2022

I'm a software engineer who is learning game development on the side. What immediately stuck out to me when taking this course was a lot of the coding practices. Everything is very tightly coupled, all of the scripts have mixed responsibilities. Tile, Unit, and GameMaster class know how to handle too many things. There are a lot of inefficiencies, the code very lazily iterates over every tile for any action that takes place, it works but on a bigger map performance would really start to degrade. I will give some credit, this is a way to approach development, so in that sense I feel somewhat inspired, but the truth is this doesn't scale at all. I find it ironic in the last video there are a ton of suggestions that would be nearly impossible to implement with the current setup.

By Alexander Kazazis on 1/22/2022

Props to BTP for presenting material that does not appear all that commonly in these beginner-friendly courses: grid-based movement, turn-based action, mouse controls, and so forth. Even though the course is only a few hours of video, it contains a surprisingly large amount of useful material. That said, there are some significant gaps. Examples: there is a (very brief) discussion of how to rig a walk animation, but no discussion of when to trigger it. No discussion of attack animations, even though the modular characters were clearly designed with this in mind. The depth of Units in the 2D scene is a recurring issue that could easily have been addressed early on (a reasonable solution is proposed later, but it is not included everywhere it is needed, e.g. in Unit spawning). The video on setting up the Stats Canvas is missing a brief comment on sizing a World Space Canvas that would have spared me a lot of consternation. Code overall is reasonably good, but variables are unnecessarily declared as public. Although I really like BTP's quirky, psychedelic art style, I didn't get a lot of value out of the art tutorial sections. This is just a personal preference, but I find that it's best to keep coding and art classes separate to allow students to work on these distinct goals independently. Overall, this is a decent course with a lot of useful content.

By Ricardo Sequeira on 1/9/2021

It's a great course. I understand the objective of not being overly explanatory (to have big course durations, as some do ) or explain every detail to allow for students to try for themselves, but the last third of the seems a bit rushed. I was trying to follow on my project, but I actually preferred to just see the videos anyway, and then I'll try to create something from scratch based on what I've learned (as this is not my first or only course). That said, it varies a lot from student to student - and it's a great course and a time well spent.

By Jason Reeve on 11/21/2020

Pretty good but there are a lot of smaller details which are missed, and could have been put into a 'setup document' like setting the scale of objects to get the 1 unit placement, or how to group objects. Admittedly I'm coming at this without any Unity experience (33 Years Game Dev though) and you did sell it as an intermediate course, but would have been nice to get some extra setup info, even if it were just notes to read alongside the video content.

By Philipp Ottensamer on 11/14/2020

Loveable teachers and a fun and quick ride so far, but the coding could be better and the art asset creation could have been described more clearly and in more detail.
As a coder, the code quality is a little below what I would have expected and on the art side I'm kinda lost somewhat (especially without a drawing tablet).
I also fear that they might skip any kind of AI completely, but will update on this at the end.
Nevertheless, would recommend. :)

By Jeremy Toh Hong Hing on 11/7/2020

There are many tips and tricks you can learned from this course which is very good imo. However, the course does very little explanation on the approach but instead just allows you to follow along. You still get incredible value to create the core mechanics of a simple strategy game, but you would have to be innovative and go beyond to create your own original game or a slightly more complex strategy game.

By Caleb Bassing on 10/19/2020

For a three hour course it had some good information, but definitely needed slightly more in-depth overviews of how/what/why things were done instead of simply glossing over them.

By Emil Nielsen Hadzimahovic on 10/15/2020

This is the best tutorial i have ever went through:)

By EM S on 10/10/2020

This course was exactly what I was looking for. It's not a survey course. They get straight to the point. Usually I'll watch tutorials on 2x speed... not with these guys. While the amount of video content may appear to be less than some the the leading courses, the content is very much on par -- it's just far more efficient. As someone who gets a bit distracted this has been perfect for me.

By Al Wickman on 10/9/2020

Spot on - covers all the bases, yet it is concise. The discord channel was a great help.

By Tad DiDio on 10/1/2020

This course provides a good amount of variety of concepts but does not explain most things and if you want to deviate from the course in any way it is very difficult to by expanding some of the concepts introduced.

By MarcusWang on 9/26/2020

The overall course is totally awesome. But it become kinda rush at the end and skip few moves and I feel a lil confused.

Showing 12 of 96 reviews

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Overall Score : 84 / 100