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Course Description

The hallmark of any popular RPG game is combat. Building on the lessons in the rest of the Unity 5 2D series, these tutorials show how to build simple turn-based combat like you would experience in classic RPGs. In the Movement in an RPG Game course, you learned how to move a player in a 2D tile-based map. Here you'll program, trigger, and manage random battles on the map. Author Jesse Freeman shows how to create pop-up battle windows, add monsters, and create player and monster attack actions- "including evasive maneuvers. When the battle is over, you'll learn to reward the player and clean up for future moves.

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Instructor Details

Jesse Freeman

Jesse Freeman is the head of partner and framework marketing at Amazon, and a developer marketing specialist.

Jesse has been on the cutting edge of interactive development, with a focus on the web and mobile platforms, for over fifteen years. As an expert in his field, Jesse has worked for Amazon, Microsoft, MLB, HBO, the New York Jets, Volkswagen, Tommy Hilfiger, Heavy, and many more. In addition to development, Jesse has a background in fine art, with a masters in interactive computer art from the School of Visual Arts.

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