Unity: Debugging Scripts

Created by: Chris Byers

Produced in 2015

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Course Description

Debug your games and apps smarter and more efficiently with Unity's powerful suite of debugging, testing, and profiling tools. Chris Byers takes an in-depth look at the Unity console, utilizing the MonoDevelop IDE for runtime debugging, and profiling applications with the Unity Profiler, and provides a brief introduction to the Unity Test Tools for unit and integration testing. Plus, get tips on mobile debugging on iOS and Android.

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Instructor Details

Chris Byers

Chris Byers is a software engineer, game developer, and expert in Unity 3D.

His background ranges from embedded systems to networked fighter jet simulators. He started Reactive Core Studios in 2010 to develop games and business applications in the mobile industry, with his first ported game, "Ingenious" for Android, becoming quite successful. Since then, he has been learning and becoming an expert with the Unity 3D game engine. He spends his free time offering advice to game developers on gamedev.net and answers.unity.com and was awarded a Microsoft MVP award for expertise in DirectX.He also dabbles in music production and 3D modeling contests as time permits.

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