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VR Development Fundamentals With Meta Quest 2 And Unity (Udemy.com)

Learn the basics of Virtual Reality Development with the mighty Quest 2, All-in-one VR headset from Meta

Created by: Tevfik Ufuk DEMİRBAŞ

Last updated July 2023

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What you will learn

  • Virtual Reality Development Fundamentals
  • Oculus Quest 2 Unity Development
  • Side-Loading to Oculus Quest and Quest 2
  • Custom VR Avatar Models
  • Oculus Controllers and Hands
  • VR Shooting
  • Grabbing and Distance Grabbing
  • UI Interactions in VR
  • Run-time Debugging Tool
  • VR Scene Loading
  • VR Slicing
  • Controller Vibration
  • OpenXR Setup
  • Unity's XR Interaction Toolkit
  • Fullbody VR System with FinalIK and Ready Player Me Avatars

How it compares

Against the other 183 rated Udemy courses in Unity on CourseDuck:

  • Rating4.2 out of 5higher than 13% of them
  • Reviews1,692#29 of 184 by number of reviews
  • Length8.1 hoursshorter than 58% of them
  • Last updatedJuly 2023more recently than 70% of them

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Course Description

---2023 UPDATE IS HERE---


In May 2019, Oculus Quest is released and humanity's hope for Virtual Reality was raised again.  Finally, we can truly believe that the age of Virtual Reality has already come...

-WHY?

Because Oculus Quest is not an ordinary VR headset. It is the first successful, standalone VR headset that works without an expensive PC and a boring cable.

As developers, we are so lucky that a revolutionary product is released in our time.

So, it is the best time to develop apps and games for Oculus Quest.


If you agree with me, then this course is for you!  With this course, you can quickly get started with your Oculus Quest and Quest 2 Development.

By enrolling in this course, you will learn the fundamentals of VR development with Oculus Quest such as:

  • Configuring a Unity project for Oculus Quest with the latest XR Plugin Management.

  • Learning how to build VR experiences with Unity's XR Interaction Toolkit

  • Setting up Unity scenes for VR implementation

  • Installing apk files to Oculus Quest with side-loading

  • Teleportation

  • Oculus Local Avatar Implementation

  • Fullbody VR System with FinalIK and Ready Player Me Avatars

  • Implementing Custom Hands and Controllers

  • Implementing Grabbing and Distance Grabbing

  • UI Interactions in VR

  • Scene Loading in VR

  • VR Shooting

  • VR Slicing

  • Vibrating VR Controllers

  • In-Game Debug Methods for Oculus Quest

And while learning, you will have so much fun with the game assets featuring Quidditch sport from the Harry Potter universe along with the Sword And Pistol VR Game Assets.

At the end of this course, you will be able to easily prototype your Oculus Quest and Quest 2 game/app.

So, come and join me on this journey to become a part of the Oculus Quest legacy.

Let's build together,

-Tevfik


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Instructor Details

Tevfik Ufuk DEMİRBAŞ

Tevfik is a passionate game developer and an XR educator. Following his BS degree in Aerospace engineering, Tevfik self-taught himself software development through online education tools.

Driven by a belief in making technology education accessible to all, Tevfik developed the world's first online course on location-based AR applications in 2018. Since then, he has guided the XR learning journey of 43,000+ students worldwide and takes pride in providing the highest-rated online courses on AR/VR game development on Udemy.


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Reviews

4.2

1,692 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Suhaib Asaad on 7/6/2023

Pros: -Teaches you the possibilities of VR Interaction and how implement them -Provides you with half built projects so you don't have to waste time programming anything that is not VR related Cons: -Could go more into detail by developing more games from different genres just like section 6 -Oculus Integration SDK they are using in the course seems to be outdated -Would be more helpful if they could update all sections of the course to use XR Interaction Toolkit since the Oculus Integration SDK seems to have a lot of bugs

By Cristian Laynez on 1/16/2023

In the beginning this course help me a lot, gives the necesary bases for understand how to develop VR Apps. But it has two problems, the first they could show not only to create an app "movile", will be cool to show more posibilities, and the second it's now 2025 this course can get a little of trouble for the new versions of Unity and The library Oculus Integration from the Unity Assets Store it's decaprated, will be necesary to update this course. I'll hope this course can be updated cause has a lot of potential.

By Lacreatia Brown on 1/9/2023

Fantastic instructor! I find the presentations to be clear, patiently explained step by step, with well provided information, resources and materials. I'm really enjoying the course, because even though development takes work... I still end up with gratification of having working results after each lesson, which are kept updated. I've had courses that I followed exactly, but the expected results were failed, either due to out dated information or leaving out a key step, that effects the end results. So I highly recommend this instructors courses :)

By Jordi Alfonso on 5/5/2022

Despite having several issues when it comes to using more updated versions of Unity or XR Interaction Toolkit, overall this is a great learning experience for anyone who is interested on introducing to VR Development. I would wish for a more broad, extensive and updated course made by the same teachers, as their lessons were very well explained and easy to understand. You will have some frustrating moments with the editor though, but none of the reasons really recall on the course itself or the instructors, but the constantly changing toolkits.

By Frank Moody on 4/1/2021

I’ve only watched two lectures and read a few pages of instructions. I don’t have enough information yet to have much of an opinion at this time. I do feel like the instructor is moving around the UI a bit faster than I am following and his accent is at time hard to understand but I am sure watching a few more I’ll get more comfortable with both these issues I have spent several more hours watching the course and I am pleased with what I am learning

By Stefan Svensson on 2/7/2021

Much of the course needs to be updated as several steps are no longer valid - the good part is that you need to troubleshoot which in turn teaches you unity. There are some issues with the some steps, but I turned to the questions for each lecture and found almost always an answer to get me back on track. Overall, due to the issues, it acts as your "homework" and you need to do some own troubleshooting and thinking which I think represents well the challenges which are common with developing any game, plus it makes you more critical of the overall structure of a project. I enjoyed the course overall, and would recommend it as it does provide you with a lot of practice in common VR development patterns. Good job Tevfik!

By Saad Badie on 10/19/2020

Excellent course! The Instructor goes over everything you need to know, and explains what he's doing and what the code is doing.

By Jeric_synergy on 10/18/2020

Accent too thick, some errors in the transcription, a fair amount of padding, no insight into the structure of UNITY and what "packages" are. So, a lack of definitions. EDIT: Potential purchasers should have a solid grounding in Unity before attempting this course: ENDEDIT Things should build on definitions rather than blindly following steps.

By Brian Reid on 10/15/2020

very slow intro if you know anything about unity whatsoever

By Niv Pik on 10/14/2020

very very good buy it quickly

By Tim K on 10/13/2020

The scope of the content is valuable and very complete. However, being a beginning Unity user I struggled to follow the videos in real time. During the first project, I completed each step as Tevfik explained them. So I needed to listen, stop the video, complete the step, then restart the video. Otherwise his speed and accent would have not made it possible for me to do all of the actions. So, the 5 hours of video took about 20 hours to fully complete. Again, that made for a good learning opportunity, but I do recommend the certificate be updated to show that 10 - 15 hours of work is invested to complete the course. I also suggest that a summary checklist or flow be provided as a takeaway to help people work through all of the steps needed to set up future projects. It is not feasible to remember all of the steps, nor to rewatch the video to debug. Thank you for sharing your vast knowledge!

By Steve Cronin on 10/11/2020

Really great for beginners :)

Showing 12 of 84 reviews

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Overall Score : 84 / 100