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Advanced Unity: 3D Game Programming

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Created by: Michael House

Produced in 2014

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Course Description

Unity is the number one game engine, the favorite of game developers working on iOS apps and console games alike. This course picks up the programming side of Unity, continuing where our other Unity courses leave off. Michael House concentrates on scripting, custom GUI controls, prefab customization, multiplayer networking features like chat, and optimizations that will make your game play better on mobile devices and desktops alike. Take a deep dive into Unity's controls and learn how to build more interactive, high-performance 3D games.

NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at https://unity3d.com/get-unity/download/archive.

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Instructor Details

Michael House is a programmer and moderator on the GameDev StackExchange website.

Michael taught himself to program at an early age, and later majored in computer science and computer systems at Oregon State University. Since graduation, he has been working professionally in software. Michael spends his nights and weekends learning and teaching game development. He enjoys helping new developers get started and discover the joys of developing their own games.

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