Blender 2.81 - Substance painter - Sci fi asset creation (Udemy.com)
Discover a complete workflow for creating Sci-fi assets for video games or animation.
Created by: Julien Deville
Produced in 2019
What you will learn
- Discover specific Blender 2.8 modeling tools and apprehend Substance painter
- Create an asset ready to be imported into a game engine
- Discover a workflow from A to Z for the creation of a futuristic rifle
Quality Score
Overall Score : 0 / 100
Course Description
This training will allow you to discover a complete workflow and discover features of both software.
This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.
In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.
As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.
The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.
Who this course is for:
3d graphistsGame designersIllustrators
Instructor Details
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Julien Deville
Hello I'm Julien Devile. I work as a freelance 3d designer and Blender foundation certified trainer since 7years.I started to learn Blender by myself 8 years ago with books andvideotutorials online. Now i'm glad touse Blender for 80 percents of my works projects. I work as a trainer for 50 percent of my time. I teach to local companies that want to use Blender and do personal sessions for artists or professionnals that wants to evolves in their practice of this incredible software. Teaching for me is just the natural evolution of my career path and i'm happy to give back what the Blender community gave to me.
Bonjour, je suis Julien Deville. Je travaille comme designer et formateur 3d freelance depuis 7ans. J'ai commenc apprendre Blender par moi-mme il y a 8 ans avec des livres et des didacticiels en ligne. Maintenant, je suis heureux d'utiliser Blender pour 80 pour cent de mes projets de travaux. Je travaille en tant que formateur pour 50 p. 100 de mon temps. J'enseigne aux entreprises locales qui veulent utiliser Blender et je forme galement sur des sessions personnalises pour des artistes ou des professionnels qui veulent voluer dans la pratique de ce logiciel incroyable. Enseigner pour moi est juste l'volution naturelle de ma carrire et je suis heureux de rendre ce que la communaut de Blender m'a donn.
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