Design Patterns for Game Programming (Udemy.com)

An exploration of robust modularised code building for games with Unity 2019 and C#.

Created by: Penny de Byl

Produced in 2022

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What you will learn

  • How to create robust, reusable modularised code for use in games programming.
  • How to implement repeatable solutions to address common game programming problems.

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Quality Score

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Overall Score : 90 / 100

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Course Description

Want to create code that is robust, optimized and reusable? Then you need to learn about programmming design patterns.
Game Programming Design Patterns are templates for building modularised code that are generally a repeatable solution to a commonly occurring mechanic applied in computer games. They are general solutions that aren't tied to a particular problem, making them reusable. One such pattern is object pooling. Whether a game needs an onslaught of constantly spawning zombies or bullets fired from a gun or asteroids to pummel the player's spaceship, an object pool is a group of classes that can be reused, exactly as they are, across not only these scenarios but a plethora of others whenever game objects need a spawn manager.
In this course, Penny will take you through the top 12 game programming design patterns with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games. Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games to the next level.
Learn how to program and work with patterns such as:
  • commands
  • flyweight
  • observer
  • prototype
  • singleton
  • states
  • object pools
  • game loops
  • updates
  • components
  • ...and more.

Contents and Overview
The course begins with a brief introduction and then you are straight into hands-on exercises, working through each of the design patterns as listed above. There are a variety of scenarios you will work on in both 2D and 3D from an asteroid shooter, to a radar object finding system to a programmable prototype prefab system. All starter files and Unity assets (including models and scenes) are provided for you. All you need to bring is a copy of Unity 2019.
If you want to become a knowledgeable and skilled game developer, then this course is for you.
What students are saying about Penny's courses:
  • Excellent course!! I am already in game development industry and there is one quote here from the course that says it all "Whenever you are not able to solve complex problem, its the right time to get back to the BASICS".
  • She is the best teacher ever in this platform
  • I do like Penny de Byl's courses and way of teaching, they are much more specific than your average "master Unity" kind of courses and usually you don't learn just the engine, but also how things work behind the scenes (albeit briefly, at least it gives you an idea if you want to investigate more on your own). She's really amazing!
Who this course is for:
  • Game programmers who want to better their understanding of programming constructs to improve their code.
  • Beginners learning game coding who want to get off on the right foot.

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Instructor Details

Penny de Byl

Hi, I'm Dr Penny de Byl. I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide. My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.
I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters. Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.
I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning. I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

Hi, I'm Dr Penny de Byl. I'm a full stack developer of most things computer sciency and academic w

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Reviews

4.5

75 total reviews

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By Jos A. Lara on 3 days ago

Penny is a fantastic teacher and you notice the passion that she puts on each lesson. I've learned a lot of stuff with this course that I'm going to put in practice in the game I'm developing. Besides, English is not my native language so I practiced it with her explications which they are very well pronunciated :D

By Jon Greaves on a month ago

I found this course to be well paced and informative. It was very useful to see how Unity itself implements many of the patterns and this helps me understand its structure and complexity. Overall a great experience.

By Adam Maciejewski on 2 months ago

This is my third course from Penny, excellent as the first two: mathematics in games and shaders which I too recommend. An advice for anyone pondering on taking it: just take it and don't waste your time on pondering, take it as fast as you can. Usually I write more of a review as I did the last two times but now I'm too much in a hurry to start the next course from Penny (I have already four more purchased that are waiting in the line and it probably is not going to end there). Cheers!

By Martin Gebske on 3 months ago

Another great course by Penny.Even in those topics like "Singleton" which I'm using a lot I've learned a few things. Generally it's nice to see how others deal with it.I just wish the single lectures would be in namespaces so I'm able to cram all the lectures in one single project.Ready for your next course, Penny :)

By Robert Moran on 3 months ago

I'm slightly confused by this course, the Skill level is Beginner Level, but the Flyweight section jumps into programming ECS. I would suggest removing the ECS content, and replacing it with a simple reference video that demonstrates how the future ECS functionality is more performant.In addition, as ECS is still in preview you can't follow the ECS steps using a later version of Unity. As a number of the command/functions have been replaced or deprecated.Overall it's a good course, but I felt some of the topics were drawn out too much, and could have been explained better through more diagrams and slides.

Great course with so much valuable content. If you want to improve your programming skills in Unity, you should give it a try.

By Lisa Zeeb on 3 months ago

Yes, I am not very advanced, but the pace and repetition and going through all the steps really helped me understand the patterns.

By Tibor Makar on 4 months ago

Exactly what I needed on my game dev journey. I keep referring back to different parts of the course over and over

By Brian K. Trotter on 3 months ago

To be honest, I thought I wasn't going to learn much with this course, but Penny's courses are always spot on so I gave it a try. I started the course familiar with all of the design patterns listed, but this course provided a fresh perspective on all of the patterns and challenged me to think in ways I hadn't done before. You definitely should know your way around Unity, and there are plenty of courses out there to get you started there. This course will give you some of powerful tools to write better code behind the scenes of your game.

By Maik Terasa on 4 months ago

The presented patterns are great (and important in my opinion) but there was way too much time spent on unrelated things (such as assembling the radar UI in the observer pattern), which made in harder to keep the relevant points in mind. More schematic drawings explaining the actual benefit of each pattern before or after each section would have been highly beneficial.

By Gabriele Manfredi on a month ago

Ok, if you know how to code , and you need to the next step, this is a very good place to go. I would have preferred less distracting off topic things that make more difficoult to concentrate on the subject.

By Krzysztof Poros on 4 months ago

Great ideas. Presented a little bit shallow and hastly.Inconsistent level of knowledge, inconsistent level of lectures. Still worth the while.