The Beginner's Guide to Animation in Unity (v5 to v2021+) (Udemy.com)

Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.

Created by: Penny de Byl

Produced in 2021

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What you will learn

  • create animations from scratch using the Unity Mecanim system and place them onto game objects.
  • import third party animated assets into Unity and set up animation controllers.
  • write C# code to dynamically control animations through user interaction.
  • explore the use of inverse kinematics in humanoid rigs.
  • create complex animation sequences and blends dynamically controlled by the user at runtime.

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Quality Score

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Overall Score : 94 / 100

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Course Description

The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.

In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.

Updated to cover Unity Versions 5 to 2019+ the course now contains 5 hours of extra content with:
  • new challenges and projects
  • blending animations to create strafe sets
  • adjusting curves
  • designing a character and the placing of motion capture with free third-party tools

Learn how to animate and work with:
  • the mecanim timeline
  • curve and keyframe editors
  • animation events that trigger code
  • root motion
  • imported animations created in third party packages
  • animation state machines

Contents and Overview

The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.Who this course is for:
  • This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
  • This course is not for those wanting to learn to program in Unity.

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Instructor Details

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Hi, I'm Dr Penny de Byl. I'm a full stack developer of most things computer sciency and academic with a true passion for teaching. I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide. My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.
I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters. Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.
I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning. I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

Hi, I'm Dr Penny de Byl. I'm a full stack developer of most things computer sciency and academic w

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Reviews

4.7

412 total reviews

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By Nikhil Vijayakumar on 11/21/2020

Very Good and informative

By Francisco V. Diaz on 11/14/2020

Perfect for learning Unity Animation System.

By parth parikh on 11/1/2020

Course is great for a absolute beginner only. It is in the title of the course only.
Only disappointment for me is that, I hope IK and Blend Shapes would have been covered in more depth. Also Basic of Procedural Animation if possible.
Overall great course.

By Ferdi Viljoen on 10/25/2020

I learned some new things about animation in Unity and really enjoyed this course. Thank you.

By Nico Raftis on 10/16/2020

So far a great class, I got a degree in digital animation so I knew most of this and wanted to learn the ins and outs of managing the animation system in unity specifically so there's quite a bit I already knew but I am getting to the good stuff. If anything, I feel the exercises thus far are kind of redundant.. like I just did a ball squash and stretch along side you, watching it again with a cube seems superfluous.

By Nic B on 10/14/2020

Loved it! Just what I needed for my beginner/intermediate game dev journey. Much appreciated!

By Brian Lazarz on 10/10/2020

This course is excellent. I've taken many courses on Udemy, and Penny is by far the best instructor I've had. She presents the topics very clearly and thoroughly. I've purchased a couple more of her courses as a result. Money well spent.

By Sebastian Krieg on 10/7/2020

Super fr Einsteiger...gut zur Wiederholung fr Fortgeschrittene. Auf alle wichtigen Konstellationen von Animationstypen wird eingegangen.

By MR. MAMADIMO MELVIN MAMABOLO on 9/25/2020

wooow! am blown, I've got no words to describe this but excellent tutorials

By James McCarthy on 9/25/2020

Yes-good match. I want to drive into more advanced courses, but I realize that I need to acquire the basic Unity skills first.

By Tamika Redmond on 9/24/2020

Very detailed and easy to follow along.

By Dustin M Crider on 9/22/2020

I'm not sure, as I came to learn a specific thing, and haven't learned it yet. However, I can say, at lesson 5, that I have become aware of things I didn't know I didn't know, and that is always good.