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UdemyGame Development FundamentalsPaid courseBeginner levelCertificate

GameMaker Studio 2 - The Complete Guide (Udemy.com)

Learn Game Development & Coding in this GameMaker Studio 2 course.

Created by: Suspendee Studios

Last updated June 2017

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What you will learn

  • Learn To Code In GML
  • Learn To Work With Data Structures
  • Learn Networking In GameMaker Studio 2
  • Learn How To Make Basic Games

How it compares

Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:

  • Rating3.6 out of 5among the lower-rated ones
  • Reviews208#144 of 282 by number of reviews
  • Length5.3 hoursshorter than 66% of them
  • Last updatedJune 2017earlier than 92% of them

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Course Description

Learn GameMaker Studio 2

In this course we cover how the game engine works and how to produce certain games. We want to help anyone wanting to get into game development so they can produce the game of their dreams.

Become A Game Developer And Learn To Code

We will build example games so you can understand how to use the engine and the functions provided. Examples are very important as we believe to truly become a game developer, you must know how to solve problems and not just have the tools to do so.

You will truly understand at the end of this course how to solve problems that others will not have the answers to.

To control your player and enemies in your game, you need to learn to code. Coding is not difficult at all; in fact, it's easier than it looks. You will know what if statements, while loops, for loops, and what variables are. Once you learn all of these skills you can impress your friends and start creating games! The programming language you will learn is GML; which, is similar to many other popular programming languages you may want to learn in the future.

Benefits

The knowledge from learning to work with GameMaker Studio 2 will enable you to learn and understand other programming languages such as Java and C# with ease. Less work is needed in transitioning to other engines and languages when you understand how to work with basic computer logic and math.

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Instructor Details

Suspendee Studios

About Us

We are Suspendee Studios, a game studio that specializing in multiplayer games.

As we are a startup company, we already have made two games, and have built a HTML5 networking engine.

GameMaker Studio has allowed us to make high quality games and get them out quick.

We love multiplayer games, because it's a difficult market to get into.

We seek success, prosperity, and, wealth.

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Reviews

3.6

208 ratings on Udemy

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By Aaron Thorpe on 10/25/2020

The tutor knows what he is talking about and for the vast majority of the course he puts the complex topic in simple ways that is easy to understand. There are only small moments, such as the copy and paste in "alarms" where I have had to pause the video and rewind to see what he did. There is one section (out of 30 so far) that has been made obsolete due to updates which is 18. Scripts. This section requires a new video to explain how the work now. Apart from this one section, I have really enjoyed the course so far and I am looking forward to putting what I have learned into practice.

By Christopher R. Murray on 4/29/2019

It is pretty good but you have to cover things like variable types before going to functions in my opinion. This wouls mitigate the show_message issue you get at the end. Maybe you should include a best practice section. As a coder my self I was not suprised but for the layman I suppose hundreds of question come by his mind. What are best practices? what are they? when should I use them? You should go variables ->logic->functions. Variables are easy to go through because of algebra, logic can be done without functions but require variables and function require variables and logic.

By Genesis Simmons on 1/26/2019

I was great during the explanations of the basic vocabulary of GMS 2. However, towards the end the of the course when we learn how to make basic Platforms, Space Shooter and Flappy Bird clone. It was disorganized and too fast for me. I wish it would review what we learn previously as we made them and that the instructor was responsive towards my questions even if its an year-old course. I must give credit however for the major parts this course gave and that was an better understanding of the vocabulary of GMS 2.

By Jason on 5/26/2018

Great course that moves at a great pace. No fluff, so it can be used as a reference guide, which is what I was really after - because all the books out there have not-so-good reviews. Great index style layout with several topics I really wanted to go over. Another section on data structures showing values called and written and saved would have been enlightening. But there is enough info that I can figure it out. It would also have been nice to see something on multidimensional arrays. Still a 5 star course. Thank you!!!

By Jelle Middendorf on 5/1/2018

I loved the course. It gave me the basics i needed to try and make something myself. The instructor was great. He sounded very friendly and gave examples you could still understand but where complicated enough to still learn from. The only thing i struggle with after this course is thinking of the best solution to your problem in code. But this is really hard to teach and will most likely only improve with practice.

By Byron Ginn on 4/28/2018

Presenter is covering basics well, like his focus on problem solving rather than 'here is how to code this particular thing', just needs some personal polish on how to give a lecture. In a sort of back-handed compliment that I mean in the best way possible, it's clear that he's a programmer/designer, and not a lecturer/teacher by training.

By Leon Hurley on 2/19/2018

So far feels like someone who knows what they are doing, is running through a topic for the first time without much preparation. There's not much elaboration beyond 'this is a thing GameMaker 2 does. Look, did it". Often it's clear they're 'demonstrating' for the first time as if something doesn't work as expected, they appear surprised and then shrug it off and continue with an apology; leaving it unclear if the mistake was their's, or something GameMaker can't do. Lessons are minimal, unexpanded and function more as proof something can be done rather than explanations how, or what you can do with it.

By J Schmid on 10/10/2017

This course is excellent for teaching you about most of the coding needed to use Game maker studio. You will learn about movement, Animation, Scores as well as several different codes to help influence your game objects and the flow of your game, including setting up your game for networking. I wish there was information on how to Set up a start up screen and the user interface, stuff like scores and health, but that can be explained in more specialized courses for Game maker studio. This course is perfect for speeding up the learning process for other lectures in other game Maker studio 2 courses, so I would recommend going through it first.

By German Avila on 9/11/2017

Thank you Ben from Suspendee Studios. I learned a lot!!! I had a little hard time trying to keep up with the examples but I still learned a lot from this course. Now, I don't use DnD anymore. Now I input the code myself... how cool is that.

By Richie Janukowicz on 6/15/2017

This is a bare bones introduction to GMS 2 from someone who continuously admits throughout their videos that they simply dont know why certain things work the way they do, or why certain events happen. There's an inordinate amount of waffle and sadly the speaker seems determined to hammer his keyboard as loiudly as possible when writing code. The so-called game examples are VERY thin. You cant teach someone how to code a Platformer in 13 minutes. Skip this one people. EDIT: I took a glance back at this a couple of years later and the course creator hasn't remotely tried to improve this course. It's really, really bad. Please don't give this person any money.

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Overall Score : 72 / 100