Game Development for Modern Platforms

Break into the video game industry with theoretical, technical, and business knowledge from one of the world's best programs.This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You'll learn to develop a game concept; prototype, test, and iterate on your ideas; a

Created by: Brian Winn

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Overall Score : 94 / 100

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Course Description

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android development Awards Best Advanced Course

The device or "platform" that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. While building a complete game, you will learn intermediate and advanced game development techniques in the Unity game engine. By the end of the course, you will understand how to develop, refine, package, and prepare your game for distribution on a variety of game platforms. Particular attention will be given to developing a 2D platformer game that supports multiple forms of input (keyboard/mouse, controller, and touch), works across multiple forms of output (screen size, screen resolution, sound), and performs well on a variety of computing devices.

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Instructor Details

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Brian M. Winn is an Associate Professor in the Department of Media and Information and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Winn designs, creates, and researches interactive media, including game design, digital game-based learning and interactive health communication. Winn's expertise is in designing "meaningful games" that combine play and serious objectives. Winn's award-winning interactive media work has been presented, exhibited, and experienced around the world. Winn is an accomplished teacher who became an Apple Distinguished Educator in 2001 and a Lilly Teaching Fellow in 2005. Winn is a co-founder and director of the undergraduate Game Design and Development program at Michigan State University, which is rated in the top game programs in North America by Princeton Review. Winn serves as a member of the Michigan Film Office Advisory Council and a faculty advisor of the MSU SpartaSoft game developers student group.

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Reviews

4.7

128 total reviews

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