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Learn Advanced Game Mechanics in Unity for Game Development (Udemy.com)

Learn scripting, particles, physics, advanced interface options, mobile development, building sprites, and so much more!

Created by: 3dmotive LLC

Last updated September 2016

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What you will learn

  • Learn fundamental scripting tasks in Unity
  • Learn to work with UIs and integrate 2d and 3d elements into your scene
  • Understand how to build sprites, add VFX, and work with physics
  • Learn debugging and working with Git for version control

How it compares

Against the other 72 rated Udemy courses in Game Design on CourseDuck:

  • Rating4.2 out of 5higher than 6% of them
  • Reviews171#28 of 73 by number of reviews
  • Length5.3 hoursshorter than 58% of them
  • Last updatedSeptember 2016earlier than 98% of them

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Course Description

Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.

Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. Finally, in Part 5 we explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer.

Overall, Advanced Game Mechanics in Unity features everything you need to become a powerful game developer quickly and easily - producing immersive games that sell!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

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Instructor Details

3dmotive LLC

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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Reviews

4.2

171 ratings on Udemy

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By Kevin LeBlanc on 9/5/2018

I was expecting a bit more advanced material. As someone who is still learning, I breezed through all of this at 2x speed because I knew most if not all of the material already. Learned a few optimization tips, and file serialization, other than that it's more basic than I thought.

By David Young on 4/5/2017

So far this course has been a lot of fun and informative. Toward the rnd the instruction got a little condensed and the subject matter seemed a bit rushed.

By Sandra Henning on 3/28/2017

I'm only a few videos in and I have to say I really like this course so far, because the instructor actually takes the time to explain working with Unity in more depth than most instructors. I mean, I've taken several Unity courses on Udemy, and viewed many on YouTube, and so many of them just breeze over key concepts to understanding Unity. They don't really go into depth. For instance, I was happy with getting a much better explanation about accessing components in Unity, which is usually described as "Okay, just type this into your script editor guys, and this just works", while this instructor actually explains what you're doing. Fantastic so far, I can already see that I'm learning a lot better with this guy teaching. I am glad I enrolled.

By Mykel Brisson on 2/20/2017

Good training, I would suggest to add new section regarding Git LFS in your repo section. Also, a big part of unity is to make animations. A new section regarding animator, states, animations perhaps. Good job!

By Nathan Skilton on 11/22/2016

I've fully completed many courses on Unity, including most of the videos on their website. This course taught many unique things that I have not found elsewhere. The presentation was also quite good.

By Rodrigo Dias on 10/8/2016

I think that the explanations are very redundant. There could be a bit more information if the instructor didn't repeat what he just said or went on to explain the obvious parts. On the plus side, if any of these subjects are obscure to you, the explanations will be sufficient to understand once and for all.

By C. Vaughan on 9/8/2016

This is an excellent course, with thoroughly explained concepts. The instruction is at a really good pace, also. This is definitely among the top unity courses i've taken here on UDEMY!

By FlackAttack on 3/29/2016

Pretty awesome course. I found the debugging and git videos really helpful. There did seem to be some videos near that end that I thought didn't really fall inline with the rest of the course. For example moving along a sin path. I guess that would be useful if you needed such. But it seemed so specific and uncommon that it just felt out of place. I still would highly recommend this video as well as the others posted here from the same author.

By Deniz Bozca on 1/14/2016

The instructor explains most of the codes very well, even tho the course is for advanced C# user, which is a plus in my eyes. Also the amount of useful knowledge for creating games I got from this course is intense. It was definitely worth the money, heck, I'd even paid more than that. I can totally recommend it! Things I kind of missed in this course: -Challenges

By Brian Baker on 7/30/2015

This is my fourth course from this instructor and I feel he does a great job with his lectures and is very knowledgeable. For this course though, I found the content was OK, but not great. Maybe I was just expecting something different, or maybe the course name is a bit misleading... good information, so not a total waste of time, but I felt it was light on actual game mechanics.

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Quality Score

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Overall Score : 84 / 100