Unreal Engine 5 Blueprints Multiplayer CRASH COURSE (Udemy.com)
Quickly learn the fundamentals of Unreal Engine's Multiplayer Framework in this BLUEPRINT ONLY COURSE!
Created by: Stephen Ulibarri
Last updated April 2026
What you will learn
- Learn how multiplayer works in Unreal Engine 5
- Learn how the different core classes work in the engine such as the Game Mode, Game State, Player State, Player Controller, Character, and more
- Learn how to replicate variables, send remote events, replicate movement, and travel to different levels in multiplayer
- Learn attachment, component replication, replication conditions, and custom replication
- Learn the pitfalls of multiplayer and how to avoid them
How it compares
Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:
- Rating4.8 out of 5higher than 88% of them
- Reviews265#122 of 282 by number of reviews
- Length4.3 hoursshorter than 76% of them
- Last updatedApril 2026more recently than 90% of them
Course Description
It's time to learn Multiplayer Gameplay Programming in Unreal Engine! Using 100% Blueprints!
In this CRASH COURSE, you will quickly learn the fundamentals of Unreal Engine Multiplayer. You will gain the skills to program multiplayer gameplay in any game genre!
Many students struggle with multiplayer. Trust me, I've been there! In my 10+ years of experience of Unreal Engine gameplay programming, I've learned many lessons the hard way. I've found that multiplayer gameplay programming can be easy, as long as you understand the core principles behind multiplayer theory and how Unreal Engine's framework is built around multiplayer at its core.
To program your games for multiplayer, you don't have to be an expert. You simply need to learn the basic concepts behind what makes multiplayer games work. This course is a condensed summary of the core principles you must understand to program multiplayer games.
After completing this course, you will understand the fundamentals of multiplayer theory, how Unreal Engine implements multiplayer, and how upgrade your single player games to multiplayer, and how to structure your games for multiplayer from the start of your project's creation!
This course dives deep into multiplayer theories, and you will be presented with a challenge to test your understanding of each topic so that you can get hands-on experience implementing each technique. After trying out each challenge on your own, you will then watch me solve each challenge and provide you with the steps to complete the problem. Each topic is summarized in a concise recap, and each section ends with a quiz to test your understanding so that you can continue onto the next topic with confidence.
This course is structured into the following sections:
MULTIPLAYER FUNDAMENTALS
We will introduce the core multiplayer terms and concepts, including:
The Client-Server Model - how it differs from Peer-to-Peer connections, and how Unreal Engine uses this model
Testing Multiplayer - How you can easily simulate standalone, listen server, and dedicated server games in the engine's Play-In-Editor (PIE)
LAN Connection - You will create a LAN game, connecting with other computers in your own local network
Listen Servers Via Steam - I provide you with a plugin that allows you to quickly connect to other players via the Steam Online Subsystem
ACTOR REPLICATION
Actors are the heart of Unreal Engine levels. Actors possess the capability to replicate.
Actor Replication - You will see how easy it is to enable replication for Actors, how this allows for the replication of variables, and how to replicate movement to sync the server and client versions of each Actor
Authority and Net Role - Once you understand these simple yet crucial concepts, you will understand how to determine which machine a given Actor is on, affording you the power to make important gameplay decisions for your logic
Attachment - All games involve some form of attachment. You must learn how attachment works in multiplayer for Actors (or doesn't work, if you don't know what you're doing)
Variable Replication - The crux of multiplayer programming. Replicated variables are the workhorse of all multiplayer games and you will see just how easy it is to make them (and thus how responsible you have to be)
Rep Notifies - Sometimes, you just want to trigger a response of a variable's replication. Rep Notifies are functions designed to trigger in response to variable replication, and even access the pre-replicated value.
Replication Conditions - Variables replicate when they change. You have the power to decide whether that happens and when, and to which machines, under what circumstances. You learn how in this lecture.
Custom Rep Conditions - Your games may grow complex. You may find that you need a variable to only replicate sometimes, based on a custom condition you concoct. You will learn how.
Ownership - You cannot program in multiplayer effectively unless you understand what Ownership means in Unreal Engine. This includes owning connection: which machine is in charge of the object in question. This will be demystified for you in this lecture.
Actor Components - Components can replicate too, but you need to understand how that happens, and how their owning net connection is tied to their owning Actor.
REMOTE EVENTS
One of the most powerful tools in Unreal Engine's multiplayer framework, remote events do what replicated variables cannot.
Run on Client - When you need to call an event on the server and have it execute on the owning client, Run on Client Events are your go-to.
Run on Server - While replication only works from server-to-client, Run on Server Events are how you get information from client to server.
Multicast - With great power comes great responsibility. To call a function on the server and have it run on all clients, Multicast Events are the tool to use.
Relevancy and Priority - Net updates aren't just always happening - sometimes, Actors aren't relevant to other Actors. In addition, some Actors must replicate more often than others. This lecture shows you how relevancy and priority works.
CLASS FRAMEWORK
Understanding which class is designed for which task can greatly simplify your project's overall structure. You must understand what each core engine class is used for to program your games for multiplayer effectively.
The Game Mode - Avoid noob mistakes like trying to access the Game Mode on clients. Learn how the Game Mode dictates the rules of the game and the default classes that are spawned
The Game State - Information about the game, which needs to replicate to clients, is stored on this class.
The Player State - Where should you store your players' scores? Their teams? Player-specific data rests on this very important class
The Player Controller - Representing you as a player, the Player Controller owns your net connection and your Pawn or Character traces its ownership back to this class
Pawn and Character - Every player needs a visible Avatar. How do they work in multiplayer? This lecture has you covered
Instructor Details
- 4.8 Rating
265 Reviews
Stephen Ulibarri
When I earned my bachelor's degree in Chemical Engineering, I was exposed to the world of programming. I was instantly hooked. I have a passion for game development and a love for creative problem solving. I have written and self-published a science fiction novel and love all things creative. I have experience assisting and tutoring in engineering, mathematics, physics, chemistry, and programming.
I have since gained professional industry experience in the world of surgical simulations. It is extremely rewarding and my passion is to pass on my knowledge so others can achieve a highly engaging and fun career as I have!
I enjoy biking, drawing, 3D-design, and procedural generation in video games. I am proud to have many talented game developers and students in my online community: Druid Mechanics.
I have also written and published a book on Unreal Engine C++ titled: Unreal Engine C++ The Ultimate Developers Handbook.
More courses by Stephen Ulibarri
Unreal Engine 5 C++ The Ultimate Game Developer Course (2026)
4.7 (9,386 Reviews)
Provider: Udemy
Time: 53.1h
$124.99
Unreal Engine 5 Blueprints - The Ultimate Developer Course (2026)
4.8 (4,636 Reviews)
Provider: Udemy
Time: 41.6h
$19.99
Unreal Engine 5 C++ Multiplayer Shooter (2026)
4.6 (3,921 Reviews)
Provider: Udemy
Time: 65.1h
$119.99
Unreal Engine 5 - Gameplay Ability System - Top Down RPG (2026)
4.7 (3,529 Reviews)
Provider: Udemy
Time: 105.8h
$24.99
Git and GitHub CRASH COURSE - with Unreal Engine (2026)
4.7 (1,029 Reviews)
Provider: Udemy
Time: 6.7h
$89.99
More Game Development Fundamentals courses
The Ultimate 2D Top Down Unreal Engine Course (2026)
4.9 (1,468 Reviews)
Provider: Udemy
Time: 17.1h
$94.99
Blender Skill Builder: Modelling Challenges (2026)
4.9 (144 Reviews)
Provider: Udemy
Time: 6.5h
$19.99
Jumpstart to 2D Game Development: Godot 4 for Beginners (2026)
4.8 (4,398 Reviews)
Provider: Udemy
Time: 67.6h
$89.99
Create a Complete 2D Survivors Style Game in Godot 4 (2023)
4.8 (3,761 Reviews)
Provider: Udemy
Time: 17.2h
$59.99
Master Lua Programming and Create Amazing Games with LÖVE! (2023)
4.8 (3,199 Reviews)
Provider: Udemy
Time: 8.5h
$13.99
Complete Godot 2D: Develop Your Own 2D Games Using Godot 4 (2025)
4.8 (1,619 Reviews)
Provider: Udemy
Time: 11.3h
$94.99
Reviews
By Stamate Robert on 3/15/2026
It was a really good course and if you pair it with additional materials from documentation and some mini-project you should be ready to move onward.
By Nazarii Dunas on 3/10/2026
Pretty good course. For sure the best you can ever find on internet, I like that author encourages to do a challenge after a lecture, which helps to solidify knowledge. But I wish lecture slides were a bit more informative, than a bunch of text in most of times with +- same colour, but rather I would love to see a mind map! Thanks, Stephen for a great course!
By Sriraj on 12/13/2025
Felt like something was missing, most of the concepts felt like it did not have any context while explanation, Example: When explaining about Remote Functions, could have been much appreciated when explained with real time, like this is how valorant kill counts can be done (They might not follow the same method but it makes the concepts more clear).
By Mish-al Jamie on 12/7/2025
Very solid understanding of using Blueprints in a multiplayer context. A great crash course for anyone looking to learn networking in Unreal Engine.
By Mark Melvin on 12/4/2025
After having gone through the more intense c++ multiplayer course and walking away feeling very unsure about everything this really helps visually connect what was tought in that course. If you were to come from not having done any multiplayer then this is also really good foundation on how to run multiplayer in a game.
By Charles Campbell on 10/31/2025
This was a really useful crash course in multiplayer. I've dabbled in learning MP before, but it's great to get the high-level overview from such a reputable source as Stephen. I found the lecture summaries really helpful, and it will be a great resource to come back to whenever I find myself scratching my head on one of the MP fundamentals. I highly recommend this course.
By Brendan Sullivan on 10/15/2025
Love your teaching style! Will say this course kicks absolute ass. Here is another class our team would buy in a heart beat. If you made a class where you make extremely useful assets (in blueprint/C++) that can be used in all games. Sort of a library of sorts, we would be pumped for that. Keep up the great work your the man!
By Aleksy Kaczmarek on 9/26/2025
It isn't as good as a C++ course in terms of meritorical knowledge, however this course never pretended to be one. It is the best entry-knowledge way to dive into programming multiplayer games, and it will 100% allow you to make simple multiplayer games for gamejams and educational purposes.
By Nick Margie on 8/15/2025
Another great course from Mr. Ulibarri. While short and to the point, as always he shows his knowledge of the topic by going in depth. You will not get a step by step guide in this course but you get the knowledge for a solid foundation of the topic of networking in Unreal Engine
By Brandon Burns on 8/14/2025
Excellent course as usual from Stephen. Material is dense but that is expected for a crash course, and my prefered type of tutorial over lengthly, run on videos that go forever. Definitely recommend.
Quality Score
No CourseDuck member has rated this course yet. Taken it? Give each part a thumbs up or down.
Overall Score : 96 / 100












