Unreal Engine 5 C++ Multiplayer CRASH COURSE (Udemy.com)
Quickly learn the fundamentals of Unreal Engine's Multiplayer Framework!
Created by: Stephen Ulibarri
Last updated February 2026
What you will learn
- Learn how multiplayer works in Unreal Engine 5
- Learn how the different core classes work in the engine such as the Game Mode, Game State, Player State, Player Controller, Character, and more
- Learn how to replicate variables, send remote functions, replicate movement, and travel to different levels in multiplayer
- Learn attachment, component replication, replication conditions, and custom replication
- Learn the pitfalls of multiplayer and how to avoid them
How it compares
Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:
- Rating4.8 out of 5higher than 88% of them
- Reviews321#106 of 282 by number of reviews
- Length5 hoursshorter than 69% of them
- Last updatedFebruary 2026more recently than 83% of them
Course Description
It's time to learn Multiplayer Gameplay Programming in Unreal Engine!
In this CRASH COURSE, you will quickly learn the fundamentals of Unreal Engine Multiplayer. You will gain the skills to program multiplayer gameplay in any game genre!
Many students struggle with multiplayer. Trust me, I've been there! In my 10+ years of experience of Unreal Engine gameplay programming, I've learned many lessons the hard way. I've found that multiplayer gameplay programming can be easy, as long as you understand the core principles behind multiplayer theory and how Unreal Engine's framework is built around multiplayer at its core.
To program your games for multiplayer, you don't have to be an expert. You simply need to learn the basic concepts behind what makes multiplayer games work. This course is a condensed summary of the core principles you must understand to program multiplayer games.
After completing this course, you will understand the fundamentals of multiplayer theory, how Unreal Engine implements multiplayer, and how upgrade your single player games to multiplayer, and how to structure your games for multiplayer from the start of your project's creation!
This course dives deep into multiplayer theories, and you will be presented with a challenge to test your understanding of each topic so that you can get hands-on experience implementing each technique. After trying out each challenge on your own, you will then watch me solve each challenge and provide you with the steps to complete the problem. Each topic is summarized in a concise recap, and each section ends with a quiz to test your understanding so that you can continue onto the next topic with confidence.
This course is structured into the following sections:
MULTIPLAYER FUNDAMENTALS
We will introduce the core multiplayer terms and concepts, including:
The Client-Server Model - how it differs from Peer-to-Peer connections, and how Unreal Engine uses this model
Testing Multiplayer - How you can easily simulate standalone, listen server, and dedicated server games in the engine's Play-In-Editor (PIE)
LAN Connection - You will create a LAN game, connecting with other computers in your own local network
Listen Servers Via Steam - I provide you with a plugin that allows you to quickly connect to other players via the Steam Online Subsystem
ACTOR REPLICATION
Actors are the heart of Unreal Engine levels. Actors possess the capability to replicate.
Actor Replication - You will see how easy it is to enable replication for Actors, how this allows for the replication of variables, and how to replicate movement to sync the server and client versions of each Actor
Authority and Net Role - Once you understand these simple yet crucial concepts, you will understand how to determine which machine a given Actor is on, affording you the power to make important gameplay decisions for your logic
Attachment - All games involve some form of attachment. You must learn how attachment works in multiplayer for Actors (or doesn't work, if you don't know what you're doing)
Variable Replication - The crux of multiplayer programming. Replicated variables are the workhorse of all multiplayer games and you will see just how easy it is to make them (and thus how responsible you have to be)
Rep Notifies - Sometimes, you just want to trigger a response of a variable's replication. Rep Notifies are functions designed to trigger in response to variable replication, and even access the pre-replicated value.
Replication Conditions - Variables replicate when they change. You have the power to decide whether that happens and when, and to which machines, under what circumstances. You learn how in this lecture.
Custom Rep Conditions - Your games may grow complex. You may find that you need a variable to only replicate sometimes, based on a custom condition you concoct. You will learn how.
Ownership - You cannot program in multiplayer effectively unless you understand what Ownership means in Unreal Engine. This includes owning connection: which machine is in charge of the object in question. This will be demystified for you in this lecture.
Actor Components - Components can replicate too, but you need to understand how that happens, and how their owning net connection is tied to their owning Actor.
REMOTE FUNCTIONS
One of the most powerful tools in Unreal Engine's multiplayer framework, remote functions do what replicated variables cannot.
Run on Client - When you need to call a function on the server and have it execute on the owning client, Client RPCs are your go-to.
Run on Server - While replication only works from server-to-client, Server RPCs are how you get information from client to server.
Multicast - With great power comes great responsibility. To call a function on the server and have it run on all clients, Multicast RPCs are the tool to use.
RPC Validation - Multiplayer programmers will quickly learn that they can't trust clients not to cheat (or at least try). Validation functions allow you to make sure the data looks good, or kick the player otherwise
Relevancy and Priority - Net updates aren't just always happening - sometimes, Actors aren't relevant to other Actors. In addition, some Actors must replicate more often than others. This lecture shows you how relevancy and priority works.
CLASS FRAMEWORK
Understanding which class is designed for which task can greatly simplify your project's overall structure. You must understand what each core engine class is used for to program your games for multiplayer effectively.
The Game Mode - Avoid noob mistakes like trying to access the Game Mode on clients. Learn how the Game Mode dictates the rules of the game and the default classes that are spawned
The Game State - Information about the game, which needs to replicate to clients, is stored on this class.
The Player State - Where should you store your players' scores? Their teams? Player-specific data rests on this very important class
The Player Controller - Representing you as a player, the Player Controller owns your net connection and your Pawn or Character traces its ownership back to this class
Instructor Details
- 4.8 Rating
321 Reviews
Stephen Ulibarri
When I earned my bachelor's degree in Chemical Engineering, I was exposed to the world of programming. I was instantly hooked. I have a passion for game development and a love for creative problem solving. I have written and self-published a science fiction novel and love all things creative. I have experience assisting and tutoring in engineering, mathematics, physics, chemistry, and programming.
I have since gained professional industry experience in the world of surgical simulations. It is extremely rewarding and my passion is to pass on my knowledge so others can achieve a highly engaging and fun career as I have!
I enjoy biking, drawing, 3D-design, and procedural generation in video games. I am proud to have many talented game developers and students in my online community: Druid Mechanics.
I have also written and published a book on Unreal Engine C++ titled: Unreal Engine C++ The Ultimate Developers Handbook.
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Reviews
By Mark Melvin on 5/4/2026
Went through entire course. Coming from a lot of his other courses especially the shooter course a while back really helped refresh and refrain a lot of my confusions I had when taking the other c++ courses. The concepts are clear and concise and really is a crash course in understand enough to get someone going on getting multiplayer implemented in their projects. Great stuff as always.
By Dylan on 5/3/2026
Stephen is the absolute GOAT. Don't even think about buying anything Unreal related if Stephen has a course for it. Always Stephen. I've been following his teaching from the early days, and it's great to see these newer "crash" courses so we can strip the project specific weeds we sometimes get into. Every game I make will forever include a "Stephens Gulch" (don't worry about it, inside joke)
By NineMoon on 12/31/2025
한글자막이 필요합니다.. I need Korean CC plz Auto CC is also OK
By Michael Errico on 12/15/2025
I can't recommend this course enough. It takes the complex topic of multiplayer programming and breaks it down into an easy-to-understand form. I'm amazed at how much information is packed into this relatively short course, and there are plenty of hands-on exercises to solidify your understanding. I certainly will be coming back to this course in the future to brush up on concepts if I ever need a refresher.
By Matt Reichard on 12/5/2025
Loved this course. It was absolutely worth every penny. When Stephen says it contains a good amount of information despite being a crash course, he means it. The only reason I didn't go with 5 stars is because I felt a few challenges asked more from me than what is taught here, specifically the widget creation stuff from C++. I am very new to Unreal, though, so maybe that's just a me thing. Regardless, I still highly recommend this course.
By Berkay Aydın on 11/25/2025
Güzel kurstu fakat çokta beginner friendly değil. 5 saatlik kursu bitirmek benim için 25 saat sürdü ama oda her şeyi en derinine ve class hiyerarşisini çözmek istediğim için oldu. Fakat bunun sayesinde hiç öğrenmediğim kadar fazla bilgiye sahibim ve bence bu kurs multiplayer odaklı oyun çıkarmak isteyen için kesinlikle temel framework'ü sağlıyor. Bu kurstan önce neyi replike edicem neyi etmicem diye kafam kurcalanırken artık kesin bir netliğe kavuştu. Herkese tavsiye ederim fiyatını hak ediyor.
By GuoZhikun on 11/23/2025
I’ve bought almost all of Stephen’s courses, and this is the first one I’ve actually completed. It’s shorter and more concise, and the content is very focused. It gave me a solid understanding of the basics of Unreal multiplayer. Even though my current work doesn’t involve this area yet, it feels like great preparation, and I believe that one day this knowledge will help me create the game I want to make.
By Mathy Fey on 8/5/2025
I knew a lot of these things going into the course, but I still got a few new things out of it. This is concise and it's really great as a quick refresher from time to time. Would be nice in the future to see some sort of MMO style dedicated server course with a lobby and dynamic opening and closing servers / transferring players.
By Michael on 7/31/2025
Great course to get familiar with multiplayer concepts before jumping into the more advanced courses like the multiplayer shooter or top down rpg. I find it useful to learn these things in a small project that's not specific to any game genre and doesn't require you to go through all the setup for a bigger project. This course just has you use one of the built in templates.
By Bruce Pedro on 7/23/2025
All of Stephen's courses are extremely good. From Blender modeling to Unreal, they clearly show a lot of care and effort for such a low price. I would definitely buy and recommend any of his new courses, as well as his old ones. I'm not even a native English speaker, and yet I can follow his videos without any problem.
Quality Score
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Overall Score : 96 / 100












