Introduction to Autodesk's Motionbuilder for Games and Film (Udemy.com)
Learn the complete introduction to utilizing motion capture data into your pipeline with Autodesk's Motionbuilder!
Created by: 3dmotive LLC
Last updated April 2017
What you will learn
- Learn the basic introduction to Autodesk's Motion Builder
- Utilize motion-capture data to create convincing animations
- Learn the methods to cleanup mo-cap data for characters
How it compares
Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:
- Rating4.3 out of 5higher than 20% of them
- Reviews85#224 of 282 by number of reviews
- Length2.1 hoursshorter than 90% of them
- Last updatedApril 2017earlier than 93% of them
Course Description
In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder! We'll take a look at why you should integrate motion capture to your animation pipeline for your characters, character requirements for retargeting MoCap data, specific types of data formats, and the post-animation cleanup process on a character after the motion capture data has been implemented!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..
Instructor Details
- 4.3 Rating
85 Reviews
3dmotive LLC
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!
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Reviews
By Pablo San on 5/9/2025
The course is perfect for beginners who want to learn about Motion Builder. Totally satisfying, 10/10. I hope know more courses with motionbuilder, thanks.
By Moshe Bitan on 9/25/2023
good explaination, but not that relevant for motion builder
By Omkar Kolge on 4/4/2023
nice and informative
By Erik Ouellet on 11/24/2022
It told me what I needed to know. Which is great. But it was all based on only one example and lacked any practicle exercices to get a better grip of the sofware. I followed along and had some technical errors, with no idea how to work around those. More research is needed on my part.
By Ryan Bai on 4/15/2019
Very nice tutorial. It basicly covers the key workflow like retargeting humanoid character, removing noise from mocap animations, and edit the glitch of the animation data. The tutor speaks fast, very straight forward, he doesn't speak useless nonsense. It's probably not friendly for learners that have no 3d development background as the pace is fast and too many concepts pop up to you. But it's fine for experienced people with related fields. I'm a game developer, skillful programming, with concepts of animation. Motion Builder has quite similar concepts of humanoid character system like game engines like Unity, UE4. So it's quite easy for me to finish.
By Simon Ochsenius on 6/6/2018
It did have some good information and so, but it was pretty basic in terms of content and depth into Motionbuilder.
By Henry Hill Jr on 4/6/2018
Very knowledgable. His knowledge is a bit over my head. I wish his videos were downloadable so I can watch offline and rewind as much as I need to.
By Andre Wahl on 1/25/2018
This course was a nice refresher in motion builder, but I cant help but feel that it is incomplete. Exporting animation clips and moving from motion builder to another program, such as Maya or a game engine, are not covered.
By Raphael Argento de Souza on 1/6/2017
The instructor is great and goes direct to the point. His explanations are very easy to follow and to understand. Also the course shows some concepts that many books doesn't. I was surprised by the amount of useful tips presented in this course.
By Simone Brunini on 1/17/2016
Everything well explained, maybe some sheets will improve the comprehension of commands etc.
Quality Score
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Overall Score : 86 / 100












