Introduction to Autodesk's Motionbuilder for Games and Film (Udemy.com)
Learn the complete introduction to utilizing motion capture data into your pipeline with Autodesk's Motionbuilder!
Created by: 3dmotive LLC
Produced in 2016
What you will learn
- Learn the basic introduction to Autodesk's Motion Builder
- Utilize motion-capture data to create convincing animations
- Learn the methods to cleanup mo-cap data for characters
Quality Score
Overall Score : 0 / 100
Course Description
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.. Who this course is for:
Beginners to Autdoesk's Motionbuilder softwareThose interested in utilizing mo-cap data for animation
Instructor Details
- 0.0 Rating
0 Reviews
3dmotive LLC
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!
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