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Course Description

Learn how to model and texture a game environment, like the detailed city scene shown in this course, in Blender. Author Darrin Lile provides a "how and why" overview of the entire process, starting with modeling sections of the environment, which can be used to construct the game level in a modular way. Next Darrin shows how to UV map the objects in the scene and how to use Photoshop to create the textures. Finally, he goes over the process of exporting the assets to the Unity game engine, where he adds materials and textures and tests the scene.

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Instructor Details

Darrin Lile

Darrin Lile is an animator, writer, and full-time faculty member at the Art Institute of Wisconsin.

He teaches courses in 3D modeling, lighting, texturing, and rigging in the Media Arts and Animation program. He received bachelor's and master's degrees in film and media studies from the University of Kansas, and has been a technical reviewer for several books from Packt Publishing. In addition, Darrin develops casual games for iOS and Android platforms. He currently lives in Wisconsin with his wife and children, near the shores of Lake Michigan.

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